Re-Play. Timo Kahlen: 21 'vanished' works of net art, 2005-2023. © Timo
Kahlen / VG Bild-Kunst 2023. All rights reserved.
Re-Play: 21 vanished works of net art
Timo Kahlens interactive film & interactive sound
February 1 - July 31, 2023
at http://www.staubrauschen.de/re-play/
From 2005 to 2020, sound sculptor and media artist Timo Kahlen (born 1966, based in
Berlin) published 21 works of net art: interactive,
thrillingly tangible film and sound projections on the world wide web. All of
these 21 works have vanished, have become muted and blind,
invisible and inaudible with the end of browser support for Flash on January 1, 2021.
They have now been revived: recoded and made visible, audible and tangible once again
with some glitches and drop-outs, and a bit
of sonic tumult and difference to the originals
Refurbished archaeological objects
of interactive media art if you will restored for
your benefit.
Press Release /
Descriptions of 21 works (PDF download)
Experience the works - always live and always different, in real time -
with your mouse cursor, at your own pace and with your own timing.
Please, turn on your speakers or put on your headphones.
All of the interactive film & sound projections are generated absolutely live:
reacting to the position,
the direction and/or speed of your cursor hovering above, clicking at or pausing on
the touch-sensitive,
tangible visual surface as you explore and trigger invisible, complex and multiple
layers of sound,
noise and vibration embedded in the objects. Allowing for subtle sonic and visual
experiences,
and individual compositions, as you become part of the work.
http://www.staubrauschen.de/re-play/sounddrift/
(Sound Drift, 2005 in collaboration with Ian Andrews)
http://www.staubrauschen.de/re-play/audiodust/
(Audio Dust, 2011)
http://www.staubrauschen.de/re-play/in-medias-res/
(in medias res, 2020)
http://www.staubrauschen.de/re-play/source/
(source (postfactual), 2017)
http://www.staubrauschen.de/re-play/numbers/
(Numbers, 2011 or 2013)
http://www.staubrauschen.de/re-play/compatible/
(YesNo, 2011; re-released 2016)
http://www.staubrauschen.de/re-play/drama/
(Drama, 2011)
http://www.staubrauschen.de/re-play/mistakes/
(The Essence of Art, 2016)
http://www.staubrauschen.de/re-play/migrtaion/
(migrtaion,2016)
http://www.staubrauschen.de/re-play/dioden/
(Diodenzwitschern, 2006)
http://www.staubrauschen.de/re-play/rohschnitt/
(Rohschnitt, 2016)
http://www.staubrauschen.de/re-play/signal/
(Signal-To-Noise, 2011)
http://www.staubrauschen.de/re-play/insignificant/
(insignificant, 2020)
http://www.staubrauschen.de/re-play/articulate/
(articulate, 2018)
http://www.staubrauschen.de/re-play/unstable/
(unstable, 2017)
http://www.staubrauschen.de/re-play/delete/
(Undo/Delete, 2011)
http://www.staubrauschen.de/re-play/fromscratch/
(From Scratch, 2011)
http://www.staubrauschen.de/re-play/ping/
(ping tschä tschä, 2005)
http://www.staubrauschen.de/re-play/carpe/
(Carpe Diem, 2011)
http://www.staubrauschen.de/re-play/ur/
(UR, 2006)
http://www.staubrauschen.de/re-play/error/
(error, 2020)
All works documented here collection and courtesy of ZKM I Karlsruhe,
Cornell University, Akademie der Künste Berlin, Ruine der Künste Berlin,
and the artist. Revived with Ruffle.rs. Sound Drift (2005) created in collaboration
with Sydney-based artist Ian Andrews. © Timo Kahlen/ VG Bild-Kunst 2005 - 2023.
For your interest: A documentary video of
Kahlens works of Net Art 2005 - 2020 (24:24 min,
stereo) is available at https://vimeo.com/441602551
Descriptions
1.
Sound Drift, 2005
Generative sound and film projection in collaboration
with Ian Andrews, Sydney
at http://www.staubrauschen.de/re-play/sounddrift/
Sound Drift (2005) by Timo Kahlen (Berlin) and Ian Andrews (Sydney) allows the
viewer to meander through
a series of exhibition spaces that contain floating, drifting, interactive
clouds filled with the pulsing, twittering,
hissing, dirty static noise of interfering radio waves. Each of the interactive
clouds - when clicked at - leads to
one of the next rooms. Conceived as a site-specific work for the gallery space at the
Ruine der Künste Berlin
- roughly re-modelled by Kahlen from recycled cardboard and photographed, then embedded
with Andrews
complex sound and graphic clusters in Sydney, and re-transferred to the exhibition space
in Berlin, via internet
and modem - and simultaneously published online as a generative work of net art,
Sound Drift shows the
transparent volume of air of the assumingly empty exhibition space to be
already full of information, full of
data and sound. The interactive work is generated - always different and live - as the
viewers mouse cursor
navigates across, pauses or clicks at the responsive surface of the visual projections.
Architektur durchdringende Klangwolken
gurgelnder, zwitschernder, knirschender, singender Klang interferierender Radiowellen
2.
Audio Dust, 2011
Interactive film and
sound projection
at http://www.staubrauschen.de/re-play/audiodust/
The interactive film and sound projection Audio Dust (2011) addresses the
difficult technical process of
recording sounds. Dusty, scratchy, only partially decipherable noise and acoustic
fragments directly linked to
the recording process have become entangled in the furry windshield of a microphone, have
left multiple sonic
traces in its tentacles. Static and moving fragments of sound embedded in the object form
humming, whirring,
buzzing and rustling microcosms that the viewer triggers by touching, hovering above or
clicking on the soft,
furry surface with the mouse cursor. Windjammer, poodle or deadcat: the windbreak
made of long-haired fur,
which allows microphone recordings even in extreme wind conditions, has many names in the
jargon of
sound engineers. Timo Kahlen takes the image of filtering noise as the starting point for
his interactive sound
work. Audio Dust makes audible all the ambient and background noise that a
windbreak usually absorbs.
Our attention shifts from the microphone to the residues ofnoise caught in the thicket of
the fur (Julia Gerlach,
ZKM Karlsruhe 2012).
The soft, round fur object whirs, hums and crackles. As soon as the viewers mouse
cursor touches the sounds
embedded in the interactive surface of the image projection, it creates a composition of
seductively beautiful
incidental and disturbing noise: generated by the viewer at that moment, always live and
always different,
depending on the position, speed and direction of the cursors movements, or
intentional pauses, with which
the viewer chooses to interact with the object.
Installation view at Sound Art: Sound as a Medium of Art,
ZKM Karlsruhe 2012. Photo: Steffen Harms
© ZKM I Karlsruhe
In the reconstructed version on view in 2023, due to glitch, drop-outs and
incompatibility, some elements of fine(r)
graphic detail in the center of the object have been lost - irrevocably.
3.
in medias res, 2020
Interactive film and
sound projection
at http://www.staubrauschen.de/re-play/in-medias-res/
Digital warmth, emotion and closeness are deceptive. Right there, in the midst of
everything thats currently happening,
virtually in medias res, and yet at the verge, physically isolated and
distant. Created in times of pandemic lockdown,
of home office and social distancing. The interactive work of net art was
generated live, as the viewers own cursor explored
visual clusters of other cursors, paused or clicked at the touch-sensitive
surface of the visual projection embedding sound
and unexpected movement. Timo Kahlens interactive sound / net art work in medias res
(2020) was visible and audible
at www.staubrauschen.de/in-medias-res/ during times of lockdown due to the spread of the
Covid pandemic. In 2021 and 2022,
the work became invisible due to the end of browser support for Flash on January 1, 2021.
4.
/source/ (postfactual), 2017
Interactive film and
sound projection
at http://www.staubrauschen.de/re-play/source/
Change of values ? /source/ (postfactual), 2017 invites the viewer to search
for reliable sources, for valid facts and
nodes of information on the Internet. A seemingly void, monochrome white surface is all it
shows; and frustrates the viewer
with a mouse cursor, which is difficult to locate, to control and to direct, as isolated
potential facts pop up in interaction
with the cursor: appearing but distorted, head-over and uncomfortably remote, as if
projected onto the reverse side
of the computer screen. The alternating objects are accompanied by outbursts of sound and
bustle, only to be quenched
and extinguished shortly afterwards. The interactive work of net art is composed of
multiple embedded layers of sound
woven into a touch-sensitive visual projection. It is generated by the viewer live,
and always different -, depending on
the relative position, movement and speed, on eventual pauses or on changes in direction
of the mouse cursor, as
the viewers attention meanders across the touch-sensitive visual projection. Search,
roll over, pause or click at the
empty white surface of the computer display with the mouse cursor, to discover
and discard potential facts in real-time.
Released on January 20, 2017 or later. According to rumors, however, the work was already
visible and audible before.
This is alternatively true. Published on Digital America. Honorary mention at the prize
question Whats the Net Listening To ?
(Junge Akademie Berlin, Leopoldina and ZKM I Karlsruhe), 2017.
5.
Numbers, 2011 or 2013
Interactive film
projection at http://www.staubrauschen.de/re-play/numbers/
Thank God! At least, in the midst of all the financial crisis and accelerating digital
change, its numbers
that we can rely on, numbers that will be safe and sound. The interactive work of net art
Numbers was created
in 2011, or possibly in 2013. In fact, numbers seem to lose their rigidity and integrity
in this interactive work of net art,
as they twitch and dissolve when touched by the cursor.
6.
YesNo, 2011
Interactive work
of frozen net art at http://www.staubrauschen.de/re-play/compatible/
Are we still compatible with the technological and political systems we live in ? Or in
need of a change ?
Yes. No. Maybe. Search, investigate, roll over and click at the seemingly indifferent,
inactive, frozen
monochrome surface of the monitor with the mouse cursor to generate multiple layers of
embedded
sound and text. A carefully designed, stuck webpage. Reluctant and with no
answers provided.
7.
Drama, 2011
Interactive film loop
at http://www.staubrauschen.de/re-play/drama/
A virtual reanimation of an insect - lying on its back. A miniature Drama
(2011), an emotional visual metaphor:
the individuals struggle at the borderline of life and death, with various and
chance-generated endings, triggered by
the viewers, as they play the interactive film loop again and again. The silent
interactive film, approximately twelve seconds
long, is closely related to Kahlens kinetic sound sculptures Tanz für zwei
Fliegen (Dance for Two Flies, 2005) and
Tanz für Insekten (Dance for Insects, 2010): here, several insects - found
dead (objets trouvés) - pulse, float and dance
on the membranes of loudspeakers.
8.
The Essence of Art, 2016
Interactive film and sound projection
at http://www.staubrauschen.de/re-play/mistakes/
The essence of art is to make mistakes. Trust me, Im an artist. A conceptual and
personal exploration of
the essence of art. Explore the handwritten text, touch and investigate objects with the
cursor, click at, roll-over or pause
to generate your individual and interactive, live reading of the work. Take
your time. The interactive sound and film projection
The Essence of Art (2016) is generated from multiple layers of embedded sound
and visual notations.
9.
m i g r t a i o n, 2016
Interactive text and sound
projection at http://www.staubrauschen.de/re-play/migrtaion/
m i g r t a i o n (2016) is an interactive text and sound projection RFLCTEING
MIGRTAION. It is based on
the disrupted, broken melodic sound of a merry-go-round music box - and the
isolated letters of a short text,
that dissolves and replaces itself, generating new meaning, as the mouse cursor rolls over
or clicks at the
hand-written, transitive letters. Roll over and/or click with the mouse cursor to generate
the sound of displacement,
and to read between the lines. First published on Digital America.
10.
Diodenzwitschern, 2006
Interactive proposal for site-specific sound installation,
Nominated for the German Sound Art Prize 2006,
at http://www.staubrauschen.de/re-play/dioden/
Diodenzwitschern is Kahlens proposal for a permanent sound installation
in public space: consisting of a site-specific
four channel audio composition with sculptural, ring-shaped speaker elements encircling
the stems and branches of trees
in proximity to the Skulpturenmuseum in Marl. Intimate sounds, based on the utterances of
a nightingale recorded directly
on site, permutate from speaker to speaker, from tree to tree. The song of the local
nightingale - a bird known for its
amazing ability to imitate complex sounds of its immediate environment - has been
dissected, reorganized and carefully
reshaped, creating a soundscape that seems synthetic and mechanic, yet strangely
represents and refers to its origin
in nature. The proposal, presented to the jury of the German Sound Art Prize
2006, is a generative, virtual model of
the installation. Its variable acoustic composition is generated - always live and
differing - as the mouse cursor
moves across, pauses or clicks at the touch-sensitive surface of the consecutive visual
projections. Originally
published at http://www.staubrauschen.de/dioden/
Nachtigall (Luscinia magarh.): Unscheinbar braunes Gefieder. Gesang aus schmetternden,
schluchzenden,
ziehenden Strophen, streng gegliedert
11.
Rohschnitt, 2016
Interactive sound and film
projection at http://www.staubrauschen.de/re-play/rohschnitt/
Rohschnitt (Rough Cut, 2016) is a virtual and hybrid, rough cut cardboard
model of an exhibition space filled with
an interactive, complex archive of sound, noise and vibration. The sounds embedded in the
room represent sounds
recorded when constructing the model from scratch, from cardboard and paper, and when
reworking the model and
sounds on the computer: raw, rough sounds of drawing, cutting, creasing, folding, ripping,
copying, pasting and reediting;
acoustic fragments of an artists work in progress. The online work was
specifically created for the sound art exhibition
Hörschwelle at the project space of Deutscher Künstlerbund in Berlin. Base
to the interactive work is the small-scale
cardboard model, approximately equivalent to the specific exhibition space and its
sequence of rooms; photographed
and filled with (analog and digital) acoustic and material debris, with the
tools and sculptural studio work still in place.
Rohschnitt is a site-specific conceptual work of sound art, short-listed for
the Schloss-Post web residency #2
at Schloss Solitude, Germany 2016; and first exhibited at Hörschwelle,
Deutscher Künstlerbund, Berlin 2016.
The generative film projection embeds multiple layers of hidden, static and moving
interfaces. Touch and explore
objects with the cursor, click at or pause to generate your individual composition of
noise and beauty written into
the exhibition space.
Schneiden, falzen, kleben, reißen. Ein Raum und der Klang seiner Entstehung
12.
Signal-To-Noise, 2011
Interactive film and sound
projection at http://www.staubrauschen.de/re-play/signal/
The interactive work Signal-To-Noise (2011) relates to the history of
recording media, to the Vinyl LP. An analog
object, covered with scratches, with dirt, and embedded fragments of sound is seen
rotating in space. The work
emphasizes the unintentional mistake, the glitches, the deviation from the technical norm,
in the difficult process
of recording and playing back acoustic signals. What can be heard, as the viewer generates
multiple layers of sound
from invisible interfaces hidden beneath the flash projection of the scratched and
ruptured rotating surface, is a grinding,
dirty, dusty static noise, which leaves little room for the desired acoustic signal
itself. The unbalanced signal-to-noise-ratio
of what is desired and what is recorded, is the works main principle of design.
In the reconstructed version on view in 2023, three essential graphic layers in the center
of the object have
been lost - irrevocably.
13.
insignificant, 2020
Interactive text and sound
projection at http://www.staubrauschen.de/re-play/insignificant/
insignificant (2020) presents objects too small and too insignificant to be
noticed. Yet all decisive.
Unexpected buzzing, humming, whirring, rising and dying layers of tangible sound and
vibration are
generated as viewers touch the hand-written text with the cursor.
14.
Articulate, 2018
Interactive text and
sound projection at http://www.staubrauschen.de/re-play/articulate/
Articulate (2018) presents an uncensored dialogue. Pure sound. Enter the
dialogue. Go play, and value your freedom
of speech. In fact, its quite difficult to be articulate. The work is generated as
viewers move their mouse cursor, roll over,
pause or click at the sensitive surface of the hand-written letters on the screen, thereby
activating multiple embedded
layers of generative fragments of sound. Meaningful. Unintelligible. Poetic.
Due to error, glitch and incompatibility, in the reconstructed version on view in 2023,
the sounds generated
now seem to pile up, to loop and to get out of control a bit too quickly.
15.
unstable, 2017
Interactive film and
sound projection at http://www.staubrauschen.de/re-play/unstable/
An exploration of unstable media, in 2017. The viewers cursor seems to
lose control of the game that is being played.
No obvious rules seem to persist. The viewer does generate minimal visual marks and
acoustic incidents, yet these seem to
avoid and flee the presence of the cursor on a blank and void white monitor.
The frustrating and interactive work of net art
is generated - always live - as the viewers modified cursor moves across, pauses or
clicks at the responsive surface of
the monochrome visual projection.
16.
Undo/Delete, 2011
interactive net art
at http://www.staubrauschen.de/re-play/delete/
Create and save - or discard and delete ? In Undo / Delete (2011), the
viewers interaction, once again, triggers but minimalistic,
short-lived visual marks and acoustic incidents on a white webpage: generating virtual
objects that seem to flee and to avoid
the presence of the mouse cursor, popping up in the wrong places, and immediately
vanishing thereafter, with a bustle of harsh
sounds - acoustic traces of an analog process of undoing and revising, of erasing, ripping
and crumbling, of deleting and discarding
bits and pieces of information, of concepts and visions sketched down on paper, archived
and hidden on the blank monitor page,
invisible to the eye.
The reconstructed version on view in 2023 differs significantly from the
monochrome white, blank original.
17.
From Scratch, 2011
Interactive film
and sound projection
at http://www.staubrauschen.de/re-play/fromscratch/
The artist once again walking and recording on thin ice: as an homage to the fragility and
frailty of all life. The fragility
of a ruptured, frozen surface of water, its acoustic and sensual quality (and short-lived
existence) has inspired a number
of the artists works (who, himself, was shipwrecked near the Galapagos islands in
the Pacific in 1980): including
sound installations like Breaking Ground (2008, in Orvieto, Italy), the
photographic series of Schmelze (Melting, 2011),
the audio miniature Bits & Pieces for Radius (Chicago, 2011) and the
interactive film and sound projection From Scratch,
published at www.staubrauschen.de/fromscratch/ in 2011. In the interactive work of net
art, viewers encounter splintering,
crunching, slushing, cascading sequences of sound and vibration as their own mouse cursor
meanders across a touch-
sensitive visual projection of a fragile, ruptured surface of thin ice.
Due to error, glitch, incompatibility and the fragility of the original file, in the
reconstructed version on view in 2023,
the sounds and images generated have been chosen to be a variation of the original work.
18.
ping tschä tschä, 2005
Interactive sound and
film projection at http://www.staubrauschen.de/re-play/ping/
In ping tschä tschä we hear birds chirping and singing, are immersed in the
natural soundscape of the work
- until we slowly realize the setting to be strangely distorted, fragmented and
manipulated, somehow mechanical
and remote. Kahlens early interactive film and sound projection ping tschä
tschä (2005) embeds scientific,
ornithological descriptions and digital, synthetic sounds closely imitating birds
voices in the image of a wood.
Viewers generate their individual and live composition of natural sound as
they explore the image, move their
cursor across, hover or click at the visual projection. ping tschae tschae was
installed at the Ruine der Künste
Berlin, and simultaneously published online, in 2005. The work alludes to a process of a
scientific and exact,
mimetic, yet strangely abstract and fragmentary acoustic re-creation of nature. The
utterances of birds and
their descriptions have been of interest to the artist ever since his very first works of
sound art in 1988.
zewidewit zizidäh - dü hüitt - trijet tret tret tret - ping tschä tschä - dschü -
tschjak - tetui tic tic tic - hiiüp
19.
Carpe Diem, 2011
Interactive sound and
film projection at http://www.staubrauschen.de/re-play/carpe/
An image of vanitas, a ripe yellow fruit (a quince), showing the first signs of
deterioration, decomposition
and mold, is at the base of the work Carpe Diem (2011). The soft, fragile
surface of the object embeds
and encloses particles of organic noise and vibration: activated by the viewer as he
maneuvers the mouse
cursor across the resonant object. The soundscape and acoustic composition of the work is
generated
- always different and live - at the pace chosen by the individual viewer: as the mouse
rolls over, hesitates
and hovers above, or clicks at the responsive surface of the visual projection. The
interactive work of net
art is closely related to Emission (2009 - 2020), a series of digital
photographs of a quince with first signs
of mold and minimal graphic inscriptions.
die Quitte rauscht und knistert eingebetteter Klang
20.
UR, 2006
Interactive sound
and film projection at http://www.staubrauschen.de/re-play/ur/
In UR (2006) surfaces and vessels become the containers for unwanted noise and
dirt
generated by technological media and communication. Bits and pieces of grinding, creaking,
humming sounds and white noise create complex microcosms, generated by viewers when
they touch or click, hover and pause, approach or roll over the given visual containers
with
their mouse cursor. The multi-part interactive film and sound projection is based on an
extensive archive of Noise & Beauty: of recordings of ephemeral,
interfering radio waves
in between radio stations, of audio dust, of static and noise, which the
artist has
been compiling since 1987 until today.
21.
/ error /, 2020
Interactive film and sound projection
at http://www.staubrauschen.de/re-play/error/
Only for a small moment in time, at the end of the first pandemic year of Covid-19, in
times of home office
and social distancing , of sluggish screen work and accelerated
digitalization, of video conferences, online
lectures and virtual meetings avoiding all personal contact or physical closeness, in
times of temporary setups
and breakdowns, of server overload, of transmission errors and time delays, of broken
personal links and
denied accesses to shared files, Timo Kahlens interactive net art work / error
/ (2020) marked a critical reflection
of our current use of new online media: focussing on the susceptibility to
errors and to technological failure, and on
our personal isolation and loss of control. It was a subtle (and short-lived) generative
work of art that could be seen
and heard and touched only with the mouse cursor (our dominant tool in these
times of remote contact) and was,
in fact: as frustrating and as difficult to grasp as reality itself.
The conceptual, time-specific work error (2020) could be seen only for one
day: on December 31, 2020
before the end of browser support for Flash on January 1, 2021 made it unreadable forever,
invisible and inaudible
like all of Timo Kahlens other works of net art. Four weeks later, all works created
by using the Flash program
had virtually disappeared from the web. An offline version of /error/ was
presented to the ZKM Center for
Art and Media in Karlsruhe, but on the internet itself it left a blank space, an absence.
Not found
This should not happen. Error 404.
media archaeological artefacts
Objekte der Medienarchäologie
Timo Kahlen
Berlin 2023
© Timo Kahlen / VG Bild-Kunst 2023. All rights reserved.